a conversation about space - physical and virtual - how it shapes our interactions and how our interactions shape it
21 Oct
As a follow up on Blum’s article on how digital media might enhance our urban experience, adding social layers to it, I found the Museum of the phantom city project by Irene Cheng and Brett Snyder as they offer people to walk in the city adding layers to it -not functional ones, but imaginary ones:
“iPhones and mobile devices are undoubtedly transforming the way we navigate the city. Apps like Google Maps and Urbanspoon put an unprecedented amount of information about the city at one’s fingertips. Most of these programs, however, are purely functional in purpose: they seek to clarify the city, to demystify and make it more legible. In contrast, we are interested in how mobile media can deepen and intensify urban experience, perhaps even introducing new pleasures and mysteries of the metropolitan condition. We are inspired by the work of artists and urbanists like Janet Cardiff and the Situationists, who strived to make ordinary landscapes appear unfamiliar and strange again. How might mobile media be used to reveal dimensions of the city veiled from everyday experience – to manufacture an augmented reality? ”
Playing with the affordances of the mobile media: using our Iphone to navigate the city, but not only a tool for “simplifying”, making the city manageable, but also for complexifying, adding imaginary layers and opening up questions for us.
I also like the idea of using this application as a “probe” for users and for architects and planners to reflect on the city.
I’m currently not in NY but I’ll try when I’m back. If you’re in NY, I’ll be curious to know about your experience.
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